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105 lines
4.0 KiB
105 lines
4.0 KiB
2 years ago
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configVersion: 2
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##################
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## Ender Dragon ##
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##################
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# What is the initial state of the Ender Dragon in the End?
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# If 'default', she will be present and attack players, just like the vanilla game.
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# If 'passive_dragon', she will be present, but idly noodle about until a player provokes her first.
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# If 'calm', the End will not contain an Ender Dragon by default.
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# Note: If you choose 'calm', you should also change the 'portalInitialState' setting, so it is possible to leave the End.
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# Default: default
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dragonInitialState: passive_dragon
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# What is the initial state of the End Portal in the center of the main End Island?
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# If 'closed', it will not be usable until the first Ender Dragon dies, just like in vanilla.
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# If 'open', it will already be open.
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# If 'open_with_egg', it will already be open and a Dragon Egg will be present.
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# Default: closed
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portalInitialState: open
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# How many End Gateways will be available when first entering the End, without any Dragons having to die?
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# Must be at least 0.
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# Must be at most 20.
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# Default: 0
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initialEndGatewayCount: 0
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# What happens when a player places four End Crystals onto the exit End Portal?
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# If 'default', a new Ender Dragon will be summoned and she will attack the player, just like in vanilla.
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# If 'spawn_gateway', the mechanic will be replaced with one that directly creates an End Gateway, with no fighting required.
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# If 'disabled', nothing will happen.
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# Default: default
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resummonSequence: default
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# If 'true', and 'dragonInitialState' is 'calm', players automatically earn the Free the End advancement when visiting the End.
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# If 'true', and 'resummonSequence' is 'spawn_gateway', players earn the advancement for resummoning the Dragon when using the spawn_gateway mechanic.
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# Has no effects otherwise. Probably should be left as 'true'.
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# Default: true
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simulacraDragonAdvancements: true
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# Can the Dragon perform the 'strafe_player' or 'charging_player' actions?
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# strafe_player is the one where she shoots a fireball.
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# charge_player is the one where she tries to fly into you.
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# If 'false', she will perform the 'landing_approach' action instead, which will cause her to perch on the portal.
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# Default: true
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dragonFlies: true
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# Can the Dragon perform the 'sitting_flaming' or 'sitting_attacking' actions?
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# sitting_flaming is the one where she perches on the End portal and pours out a puddle of dragon's breath.
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# sitting_attacking is when she roars at you.
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# If 'false', she will perform the 'sitting_scanning' action instead, which will soon lead to her leaving her perch.
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# Default: true
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dragonSits: true
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# Does the Dragon deal contact damage?
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# Default: true
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dragonDamage: true
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# Does the Dragon knock back nearby entities, and damage them while she's sitting?
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# Default: true
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dragonKnockback: true
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############
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## Wither ##
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############
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# Comma-separated list of difficulties where the Wither is enabled.
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# If the current world difficulty does not appear in the set, building the Wither formation will spawn a Nether Star
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# item, and give you the advancement for killing the Wither.
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# Default: easy, normal, hard
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witherDifficulties: easy, normal, hard
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# Is the Wither allowed to intentionally target players?
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# Default: true
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witherTargetsPlayers: true
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# Is the Wither allowed to intentionally target non-players?
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# Default: true
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witherTargetsMobs: true
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# Can the Wither fire black wither skulls?
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# Default: true
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blackWitherSkulls: true
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# Can the Wither fire blue ('charged') wither skulls on Normal and Hard difficulty?
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# Default: true
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blueWitherSkulls: true
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# Does the Wither break nearby blocks after it gets damaged?
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# Default: true
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witherBreaksBlocks: true
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####################
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## Elder Guardian ##
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####################
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# This option affects your own client.
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# What happens when an Elder Guardian gives you the Mining Fatigue effect?
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# If 'default', the sound effect and particle appear.
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# If 'only_sound', only the sound plays, and if 'only_particle', only the particle effect appears.
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# If 'disabled', neither of those happen.
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# Default: default
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elderGuardianEffect: only_sound
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